AcelerIA
A learning platform that helps people put AI into practice. We developed the backend and AI integration for UTEC and BID Lab, connecting guided lessons, personalized learning paths and an AI tutor called Eria.
AI, XR, games, web and mobile products designed and engineered by Tomorrow.media.
A learning platform that helps people put AI into practice. We developed the backend and AI integration for UTEC and BID Lab, connecting guided lessons, personalized learning paths and an AI tutor called Eria.
Familiar characters. A new world around you. Developed with Lookmister, Animo brings interactive 3D worlds to Apple Vision Pro, offering patients a moment of play and discovery during their visits.
Six sports simulators and an interactive journey through sporting history. We developed a physical play experience where movement, ball impact and player performance drive what happens on screen.
Put a football pitch on your table and challenge someone across the world. We designed and developed an AR football game with flick controls, miniature players and live head-to-head competition.
A suite of browser minigames for Topps' iconic candy pick your flavor, dress up your bottle, dance to the jingle and unlock rewards with codes from the wrapper.
Every piece commands a squad. Every capture becomes a skirmish. Our in-house chess game brings miniature armies, dark humor and battlefield spectacle to the browser, with the rules of chess intact.
Six players, wild arenas and a serious multiplayer engine underneath. A browser kart battler built for a client we can’t name, illustrated here with questionable drawing skills.
Move the iPad. Look inside the film. An immersive video experience that gave viewers control over their perspective, bringing them closer to the people, places and events on screen.
A social AI platform for understanding yourself and finding your people. We developed the conversation engine, platform and social features around a Map of 25 archetypes.
Draw a gesture. Change the music. An experimental mobile puzzler that put sound manipulation, remixing and musical discovery at your fingertips.
Six games. One very competitive panda. We developed a suite of browser minigames for the Kung Fu Panda 2 promotional campaign, bringing Po’s humor and energy into quick, playable challenges.
An education analytics platform in development, using computer vision to help teachers follow classroom engagement, review patterns and plan more personal support.
One desert, two perspectives. A browser game about crossing the Arizona borderlands as a migrant and patrolling them as a Border Patrol agent.
A cooperative game of self-discovery, where personal answers, symbolic puzzles and exchanges with another player shaped the journey.
Skate through the future. Rescue your crew. Take on Smogorex. A mobile action platformer bringing hip-hop, environmental adventure and a world of original characters together.
Aim. Launch. Bond. A mobile game that turns building molecules into a challenge of timing, precision and discovery.
A clear introduction to complex healthcare technology. We designed Nyga Health’s website, visual system and interactive prototype, helping the company explain its platform to providers and partners.
Your webcam. Your guests. Your show. A live broadcasting platform that put a television control room inside the browser.
A neighborhood app that brings local alerts, everyday help and private circles together. Because the people closest to you can make all the difference.
A mobile app that turns food discovery into play. Children scan their meals, earn rewards for a virtual capybara and explore new recipe ideas with their families.
A climbing wall that responds to the person on it. ROC+ combines motion tracking, projected challenges and adaptive route generation to bring interactive play into indoor climbing.
Your phone becomes the football. A mobile throwing game that brought friendly competition to Camp Kesem’s campaign for children affected by a parent’s cancer.
Every swing has a story. We designed and developed a golf training system that brings video, shot data and coaching tools together at the driving range.
Take a photo. Recognize your friends. Share the moment. An Android app that brought facial recognition into everyday mobile photography.
Your music, your photos, your own corner of the universe. A mobile social VR platform that turned everyday digital content into places people could explore.
Inside the build, wherever you are. A private platform that lets Tiffany & Co.’s teams review store construction through 360° photography, follow progress and discuss the details across locations.
Vampire or slayer? Your face decided. An Android game that used facial recognition to turn the people around you into allies and enemies.
Find real objects. Fill a virtual apartment. Our mobile AR game combines on-device AI, a neighborhood full of characters and a scavenger hunt for a macaque who needs your help.
Step inside the labs before you arrive. An interactive 360° experience that brought UTEC’s educational spaces to mobile phones and VR headsets.
Pick your dinosaur. Explore the island. Make yourself at home. A browser-based virtual world that brought games, wildlife and friendship to 1.5 million registered users.
Pick up a wand. Perform a spell. Make something happen. An interactive proof of concept exploring how camera tracking and gesture recognition could turn physical movements into magical responses.
Your avatar. Your park. Your friends. A social fitness game that brought SELF Magazine’s outdoor workout event to Facebook.